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Advanced [show]


Nim Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tight fitting white shirt and pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Nim grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. He has achieved small success as a Locksmith.

Motivation: Regain custody of his daughter; and wants to open a new tavern

Bonds: Job, Adventurer, Immigrant, Family. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Nim Dalanthan, Male Elf Aristocrat 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)13 (+1) 13 (+1)13 (+1)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Pog Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and has a large white mantle and cape that has been intricately interwoven into his grey robe. His right leg appears badly burned and disfigured. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pog grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pog. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Gifted. Bonds: Enemies, Criminal record. Occupation: Glassblower

Voice: Uses lots of figures of speech

Attributes [hide]

Pog Murnig, Male Gnome Expert 10
Small (3'4") Gnome, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 65 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 12 (+1)18 (+4)
Skills Arcana +4, Medicine +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 6000 sp. Cloth of gold vestments (140 gp).


Social Check DCs


Windy In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His black fur is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling amber eyes.

Personality: He will rave to anyone who will listen. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire; and he feels kind of lost in life

Ideals: Fighting, Entrepeneur. Flaws: Insane, Depressed. Bonds: Has a crush. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Windy In the Storm, Male Tabaxi Bard 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +7, Intimidation +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 700 gp. Banded agate (5 gp).


Social Check DCs


Shadow In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His brown fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He exudes charisma. He is a tour de force of persuasion. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Baker. He became a Baker soon after.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Baker

Voice: Speaks with lips pursed

Attributes [hide]

Shadow In the Morning, Male Tabaxi Rogue 1
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 8 (-1)15 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 10 pp. Obsidian (13 gp).


Social Check DCs


Marbas Weary, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of death around his neck, and a rapier on his belt. His hair is brown and very short. His silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.

History: Marbas was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Justice. Bonds: Job, Adventurer, Attractive. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Marbas Weary, Male Tiefling Bard 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 8000 sp. Moonstone (50 gp). Violet garnet (300 gp). Chrysoprase (50 gp).


Social Check DCs

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