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NPC Generator

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Advanced [show]


Wrenn Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright grey suits and hats. His white hair is braided into rings. He wears an eyepatch.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Actor, his mother struggled to pay the bills. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Ugly, Antagonistic, Hedonist, Insane. Bonds: Poor, Family. Occupation: Stylist

Voice: Eastern European accent

Attributes [hide]

Wrenn Boondiggles, Male Gnome Monk 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Masterwork manacles.


Social Check DCs


Tim Weld, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His golden hair is still thick. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Glassblower, Tim learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Glassblower.

Motivation: He is unsatisfied with his job; and he feels threatened by others

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Tim Weld, Male Human Bard 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 400 sp.


Social Check DCs


Alexandre Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of scythes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His moppish auburn hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the large cave and found the beat up scythe and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alexandre was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Joker. Bonds: Attractive, Enemies, Nature. Occupation: Banker

Voice: Excited and jittery

Attributes [hide]

Alexandre Goltorah, Male Half-Elf Commoner 5
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 100 gp. White opal (1100 gp). White opal (1100 gp). Violet garnet (1400 gp). Jasper (40 gp).


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized ruby on his left hand. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.

History: He was born in the south, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Adventurer, Immigrant. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Gildmak Jamjar, Male Halfling Adept 11
Small (3'4") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 52 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 500 gp. Lapis lazuli (10 gp).


Social Check DCs


Mreksh Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" northern man, he wears bulky green painted plate armor. His green crest is kept up in a ponytail inside a deerstalker hat. His gold eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Ideals: Logical. Bonds: Attractive, Rich, Job. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Mreksh Pyraxtallinost, Male Dragonborn Barbarian 4
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)18 (+4) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 2 Alchemist’s fire. 1 Thunderstones. 2 Tanglefoot bags.


Social Check DCs

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