Ahrim Madness, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears baggy red pantaloons and a black scarf. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Sage born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Entrepeneur. Bonds: Job, Nature, Enemies. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Sardonyx (80 gp). Jasper (80 gp). Malachite (4 gp). Tiger eye turquoise (4 gp).
Erky Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear tan pants and tee shirts. His hair is silver and curly. His green eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Erky was born in the east. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Beggar for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Justice, Persistence. Flaws: Racist. Bonds: Job. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ulblyn Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, but even with his fine clothing he looks run-down. He has chestnut hair. He is baby faced.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.
History: Ulblyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother.
Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Poor, Family. Occupation: Fletcher
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome, Aquan
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Lapis lazuli (8 gp). Star rose quartz (30 gp).
Ûkshak Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft blue waves gently in the breeze. He is muscular with a powerful set of arms. His white hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Ûkshak grew up listening to his mother's many stories. After coming to the age of reason, Ûkshak took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He's looking for his big break.
Ideals: Passionate, Joker, Gifted. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 17)
Armor Class 15
Hit Points 75 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +11 / 5d4+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 1 |
Possessions: 1200 pp. Star rose quartz (80 gp). Silver pearl (100 gp). Black pearl (1600 gp). Hematite (7 gp). Jet (100 gp). Blue-white diamond (4000 gp). Rose (80 gp). Obsidian (7 gp). Emerald (900 gp). Smoky quartz (80 gp). Golden yellow topaz (1600 gp). Freshwater pearl (7 gp). Amber (100 gp). Alexandrite (1600 gp). Citrine (80 gp). Tourmaline (100 gp). White opal (900 gp). Violet garnet (1600 gp). Obsidian (7 gp). Eye agate (7 gp). Blue star sapphire (900 gp). White opal (900 gp). Hematite (7 gp). Azurite (7 gp). Azurite (7 gp). Golden yellow topaz (1600 gp). Aquamarine (1600 gp). Eye agate (7 gp). Eye agate (7 gp). Alexandrite (1600 gp).
Silvo Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized amber on his right hand. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Silvo hails from a village terrorized by drow. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Rich, Enemies. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp.
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