Cory Mori, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a black poncho over his likewise colored trousers and shirt. His auburn hair is cut short with large spiked bangs in the front. His ears are large.
Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. In the meantime he has taken over work as a Shipwright and occasionally as a mercenary.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Flaws: Ugly, Addict, Hedonist. Bonds: Adventurer, Job. Occupation: Shipwright
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. Fiery yellow corundum (1600 gp). Sard (50 gp). 1 Minor magic item.
Harbek Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear ponchos typically of a light black in addition to tight pants. He wears his blonde hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.
Personality: Harbek speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Harbek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He got away from his former life and has fallen to alcoholism.
Motivation: Many brigands want him driven away; and he wants revenge against brigands
Ideals: Impeccable. Flaws: Depressed, Addict. Bonds: Military, Nature, Enemies. Occupation: Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Tharivol Othronus, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" northern man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Tharivol hails from a village terrorized by orcs. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Enemies, Rich. Occupation: Blacksmith
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Qemuel Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is smooth and relatively long. His eyes are likewise black. His teeth are white and perfect.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Impeccable, Extrovert. Bonds: Adventurer, Attractive, Rich. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a grey and green handkerchief worn on his left side. He is muscular with a powerful set of arms. He has moderate length yellow fur. His half smiles and yellow eyes are beguiling and draw you in.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Great is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. By chance he met his brother recently and the two have been together since.
Motivation: He is not mentally stable, and does not behave rationally; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy, Insane. Bonds: Attractive, Family, Adventurer. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Lapis lazuli (7 gp). Deep green spinel (90 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!