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Advanced [show]


Gardain Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue collared shirt and grey pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. This violet eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Gardain Foamtankard, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)13 (+1) 13 (+1)8 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 cp.


Social Check DCs


Two Llamas Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His fur, while still mostly lavender, has prominent grey streaks. He has a dull look in his copper eyes.

Personality: He has a massive crush on the younger sibling of the Cook who has hired him part-time. He is lazy, self-centered, vain, and jealous.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He struck the Cook job and began his own company from there.

Motivation: He has a crush on the local Hunter; and wants to open a new tavern

Flaws: Ugly, Selfish. Bonds: Has a crush, Poor, Job. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Two Llamas Wind, Male Tabaxi Bard 8
Medium (5'1") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 200 gp.


Social Check DCs


Shivering In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white fur, when down, is lengthy. His yellow eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 4 years old his parents immigrated from the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Rich, Immigrant. Occupation: Hunter

Voice: German accent

Attributes [hide]

Shivering In the Morning, Male Tabaxi Druid 12
Medium (6'9") Tabaxi, Neutral Evil (CR 12)
Armor Class 12
Hit Points 80 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Stealth +6, Survival +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 100 pp. Carved bone or ivory statuette (20 gp).


Social Check DCs


Aerdeth Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green armored body suit, with a simple white line shooting up and back down. His blonde hair is kept up in a ponytail inside a feathered hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and seeks redemption

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Aerdeth Yaeldrin, Male Elf Commoner 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)11 (+0) 15 (+2)16 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 pp. 2 Thunderstones. 7 Acid flasks. 1 Everburning torch.


Social Check DCs


Gerald Windsor, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he wears tattered old clothes. His hair is cut close to his head. His eyes are likewise hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, his parents were killed by a goblins raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Philantrophist, Opinionated. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Gardener

Voice: Low and grunting

Attributes [hide]

Gerald Windsor, Male Human Commoner 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Coral (100 gp). Rock crystal (30 gp).


Social Check DCs

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