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NPC Generator

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Advanced [show]


Ahrim Chance, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red shirt with thin brown vertical stripes and blue pants. His blue hair is drawn into a tight pony tail with a card scrunchie. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.

History: He was born at the edge of vast plains. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a crush on the local Layabout; and revenge

Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Doctor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ahrim Chance, Male Tiefling Adept 6
Medium (5'11") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 15 (+2)18 (+4)
Skills Performance +7, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 50000 cp.


Social Check DCs


Hoshgrish Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Architect. He has wavy silver hair. His eyes are violet and he is always smoking a pipe.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Gifted from a young age, Hoshgrish studied abroad. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Architect

Voice: Middle-eastern accent

Attributes [hide]

Hoshgrish Elton, Male Half-Orc Warlock 6
Medium (6'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Insight +5, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Druidic, Goblin, Aquan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 1000 gp. A pair of silk slippers encrusted with tiny pearls. (90 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A roughly beaten golden orb (90 gp).


Social Check DCs


Quarion Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered white stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Quarion took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Ideals: Joker, Gifted. Flaws: Terse. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Quarion Iranapha, Male Half-Elf Warrior 10
Medium (5'0") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +7, Investigation +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Infernal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 1900 gp.


Social Check DCs


Hunter Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His fierce hazel eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the west, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hunter took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Flaws: Cynical, Secretive. Bonds: Rich, Immigrant, Nature, Military. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Hunter Windsor, Male Human Aristocrat 9
Medium (5'7") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Nature +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 180 pp.


Social Check DCs


Andram Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy black pantaloons and a brown scarf. His brown hair is greasy and uncared for. His gold eyes lackadaisically let the world flow into them.

Personality: He acts crazy and hedonistic. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Andram Ennui, Male Tiefling Monk 8
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +4, Nature +6
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Auran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 9000 sp. A delicate brass dragon egg (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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