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NPC Generator

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Advanced [show]


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north; and he wants to get laid

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Unemployed

Voice: Soft and mumbly

Attributes [hide]

Beloril Gorunn, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Draconic, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 100 pp. Lapis lazuli (9 gp). Tourmaline (80 gp).


Social Check DCs


Marbas Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has white hair. His silver eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Marbas took refuge in the old dungeon and found the beat up lance and armor he uses now. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down; and a strong sense of loyalty to tiefling people

Flaws: Mundane, Racist. Bonds: Immigrant, Nature. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Marbas Horror, Male Tiefling Cleric 1
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Theriatis Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a mace on his belt. He is bristling with hidden weapons, mostly maces and spears. His long silver hair reaches down to his waist. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Criminal record. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Theriatis Tao, Male Half-Elf Barbarian 10
Medium (5'7") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 68 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)15 (+2) 12 (+1)17 (+3)
Skills Deception +7, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: Sardonyx (60 gp). Red garnet (130 gp). Bloodstone (60 gp). Peridot (60 gp). Black pearl (1100 gp). Black pearl (1100 gp).


Social Check DCs


Korfel Othronus, Male Elf [Permalink]

Personal [hide]

Description: This western man typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His clothes are grease stained in places. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has all his life been fascinated with dancing.

History: He was born to loving parents in a slum to the west. He has had some formal dancing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Korfel Othronus, Male Elf Warrior 13
Medium (4'8") Elf, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 73 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)16 (+3) 19 (+4)10 (+0)
Skills Intimidation +4, Medicine +8
Senses Passive Perception 14
Languages Common, Elven, Orc, Undercommon, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1

Possessions: 3000 gp. Jeweled anklet (4000 gp). A silver and pearl hairclip (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sapply Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His white hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Actor, who enjoyed hunting, Sapply was taken on many hunting expeditions. Sapply liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: He's in love; and wants to work out more often

Ideals: Athletic, Fighting. Bonds: Attractive, Rich, Nature. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Sapply Timbers, Male Gnome Aristocrat 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp. 1 Hourglass. 1 Disguise kit. 1 Superior lock.


Social Check DCs

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