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NPC Generator

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Advanced [show]


Frouse Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: He comes from a rich southern family. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Professionalism. Bonds: Attractive, Rich, Nature. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Frouse Boondiggles, Male Gnome Monk 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 73 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills History +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Orc, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: Silver comb with moonstones (1000 gp). Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Raymond is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often.

Ideals: Justice. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Marleigh, Male Human Sorcerer 10
Medium (5'2") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 61 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 12 (+1)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 160 pp. Golden yellow topaz (1300 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimble Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars, and carries flails. His hair is blonde and curly. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the south. His childhood dream was to be a Navigator, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Impeccable. Bonds: Family, Immigrant, Job. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Gimble Pingun, Male Gnome Sorcerer 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 2000 cp.


Social Check DCs


Burgell Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears grey trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His golden hair is braided into rings. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Burgell took refuge in the ruined castle and found the beat up whip and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Disciplined, Fighting. Bonds: Nature, Poor. Occupation: Locksmith

Voice: Boston accent

Attributes [hide]

Burgell Silverthread, Male Gnome Ranger 1
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quarethon Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a weathered and beat up set of banded mail beneath an oversized red coat. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Quarethon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Quarethon was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Hedonist. Bonds: Attractive. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Quarethon Hshhsstoroth, Male Dragonborn Fighter 4
Medium (6'4") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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