Dimble Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His hair is chestnut and very short. His eyes, though not visible through his cowl, are hazel.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Professionalism, Logical. Bonds: Attractive, Religious, Mentor. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Superior lock.
Theobald Presley, Male Human [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also is a firm believer in the manly ideal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Adventurer, Rich. Occupation: Mason
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Banded mail.
Galinndan Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his rapier ready. His blonde hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Galinndan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Shipwright
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. Hematite (15 gp). Tiger eye turquoise (15 gp). Obsidian (15 gp).
Calcitro TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears blue trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His skin is fair and his fingers are delicate and long. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Optimist, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 60 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 300 pp. 1 Medium magic item.
Olunt Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His skin is also unnaturally pale. His hair, while still mostly white, has prominent grey streaks. His eyes are brown.
Personality: He has always had a great fascination with Dwarven culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Dwarven people; and he has money and likes to spend it
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Rich, Mentor. Occupation: Masseuse
Voice: German accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!
