Windy Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a tight violet one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He has styled his beige fur well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Windy has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Joker. Flaws: Impulsive, Disease, Shy, Mundane. Occupation: Ruler
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 24 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bundrigo Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple red line shooting up and back down. He carries with him a set of shortspears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He sports a long red beard, and similarly colored long hair. His green unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Dyer born in the past three hundred years. He is a font of random trivia from the lore and stories he has discovered
History: Born in the west to a Dyer, Bundrigo learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Job. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 60 pp. Tourmaline (90 gp). Alexandrite (300 gp).
Two Llamas In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting pastel shirt and pants. His red fur is matted, messy, and big. His amber unseeing eyes seem to look past you.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small plains village. A freak accident while working with his Seamstress mother left him crippled. After a long history of fighting, Two Llamas and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Ugly, Disease, Cynical, Antagonistic. Bonds: Nature. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 13)
Armor Class 15
Hit Points 94 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 4d4+3, Ranged +9 / 4d4+5, Grapple +5
Possessions: 2000 gp. Rhodochrosite (15 gp). Moss agate (15 gp). Deep blue spinel (1300 gp). Red spinel (50 gp). Chalcedony (70 gp). Brown-green garnet (50 gp). Rhodochrosite (15 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Boddynock Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His right hand appears badly burned and disfigured. With bright golden hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Boddynock and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Fearful. Bonds: Religious, Mentor. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
Percival Remington, Male Human [Permalink]
Personal [hide]
Description: This southern man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His chestnut hair is lengthy. His eyes are violet.
Personality: Percival speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.
History: Born in the south to a Farmer, Percival learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Impeccable. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Farmer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 6000 sp.
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