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Adelard Tatum, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a white vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut short. He has violet eyes and a white hat with a brown feather.

Personality: He has always had a great fascination with Human culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Flaws: Ugly, Racist. Bonds: Criminal record, Poor, Job. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Adelard Tatum, Male Human Expert 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 82 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)10 (+0) 12 (+1)16 (+3)
Skills Intimidation +7, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1900 gp. Brown-green garnet (40 gp). Chalcedony (20 gp). Violet garnet (1200 gp). Black pearl (1200 gp). Sardonyx (20 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp). Hematite (6 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes, though not visible through his cowl, are amber.

Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast island. A gypsy cursed him at a young age, leading to his ugly appearance. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To pay off his debts; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Ugly. Bonds: Nature, Slave, Debt. Occupation: Tanner

Voice: Speaks with squeezed throat

Attributes [hide]

Oppleby Leffery, Male Gnome Rogue 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1

Possessions: 12000 sp. Freshwater pearl (14 gp). Golden yellow topaz (700 gp). Fiery yellow corundum (900 gp). Smoky quartz (30 gp). Sard (30 gp). White pearl (60 gp). Red spinel (60 gp).


Social Check DCs


Zepar Clever, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Zepar Clever, Male Tiefling Paladin 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)9 (-1) 8 (-1)14 (+2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glûk Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His Stetson hat is riddled with cuts and holes. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Glûk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Cartwright, Glûk learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To unite with his brother; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Glûk Windsor, Male Half-Orc Monk 5
Medium (5'6") Half-Orc, Lawful Evil (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)10 (+0) 18 (+4)15 (+2)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. Deep blue spinel (400 gp). Deep blue spinel (400 gp).


Social Check DCs


Hupe TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small island village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Flaws: Selfish, Forgetful. Bonds: Rich, Nature, Job. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Hupe TellPenny, Male Halfling Cleric 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 17 (+3)12 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Gnome, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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