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NPC Generator

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Advanced [show]


Dalgal Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, violet, dusty cloak. His chestnut hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Insane. Bonds: Job, In love, Criminal record. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Dalgal Broodfist, Male Dwarf Aristocrat 5
Medium (4'5") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Aquamarine (1300 gp). Hematite (12 gp). Jet (40 gp).


Social Check DCs


Bork Hayes, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His chestnut hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Selfish, Disease, PTSD. Bonds: Immigrant. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Bork Hayes, Male Half-Orc Aristocrat 2
Medium (6'6") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Auran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 7000 cp. 4 Smokesticks.


Social Check DCs


Thamuz Patience, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man typically wears brown cloth garments or leather armor and is in decent physical shape. He has blue hair. His fierce white eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is harsh and unforgiving.

History: Born in the west to a Detective, Thamuz learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Thamuz took refuge in the old dungeon and found the beat up mace and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Job, Nature. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Thamuz Patience, Male Tiefling Commoner 10
Medium (6'4") Tiefling, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)19 (+4) 12 (+1)14 (+2)
Skills History +8, Insight +5
Senses Passive Perception 11
Languages Common, Goblin, Dwarven, Ignan, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 1300 gp. Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs


Efferil Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears bulky black painted plate armor. He has moderate length brown hair. His eyes are gray and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered east to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Efferil Amastacia, Male Elf Rogue 1
Medium (5'0") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5

Possessions: 400 sp.


Social Check DCs


Odorr Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light green in addition to tight pants. He has no hair. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 3 years old his parents immigrated from the west. He was taken from his home at a very young age. He struck the Unemployed job and began his own company from there.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant, Slave. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Odorr Fidget, Male Half-Orc Cleric 17
Medium (5'7") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 107 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Insight +6
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 2000 pp. Citrine (20 gp). Amber (160 gp). Emerald (1200 gp). Golden yellow topaz (300 gp). Moss agate (9 gp). Bloodstone (20 gp). Fiery yellow corundum (1200 gp). Star ruby (1200 gp). Sard (20 gp). Smoky quartz (20 gp). Rhodochrosite (9 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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