Broce Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright violet and pastel, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. He has amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: Born in the east to a Shipwright, Broce learned a great deal about his father's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. In the meantime he has taken over work as a Shipwright and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend; and he is greedy
Ideals: Athletic, Persistence, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 51 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 80 pp. 1 Minor magic item.
Bertram Tattersall, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a well pressed and immaculate suit (or dress). His whole body is exceptionally muscular. His silver hair is greasy and uncared for. His blue eyes peer out from beneath his feathered tan hat.
Personality: Cocky and sure of himself, he believes he is the best Stableman born in the past three hundred years. He plays an instrument quite well.
History: He was born several months after his mother was called into army service. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Job, Military. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 500 sp. 1 Masterwork Common Melee.
Paelias Berevan, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. He has wavy blonde hair. His eyes are hazel and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Paelias hails from a village terrorized by giants. He moved out south to avoid the crime he committed. Being a Mason kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Everard Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is dressed in a clean black cloak covering his clean studded leather. He sports a flattop hair cut. His gray eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. After coming to the age of reason, Everard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Mordai Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His purple hair is still thick. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Mordai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends.
Ideals: Professionalism, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shepherd
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Smoky quartz (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!