Damakos Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a pastel scarf. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born into a rich family. In his 12th year, his parents were killed by a brigands raid, leaving Damakos alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 200 gp. Emerald (600 gp). Obsidian (5 gp). Coral (80 gp). Moss agate (5 gp).
Gerald Harley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black shirt with thin green vertical stripes and red pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gerald hails from a village terrorized by orcs. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has comitted a past crime that haunts him to this day; and many orcs want him driven away
Bonds: Family, Enemies, Has a crush, Criminal record. Occupation: Sage
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 72 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1400 gp.
Kelter Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. He has wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Kelter wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Kelter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is content; and he is greedy
Ideals: Disciplined. Flaws: Ugly, Hedonist, Mundane. Bonds: Rich, In love. Occupation: Bounty Hunter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Bhevek Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears a pastel tunic with yellow highlights, and long brown pants that bunch up around his shoes. His left hand appears badly burned and disfigured. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them
History: The child of western immigrants he idolized his mother. Cursed with a spirit at a very young age, Bhevek has worked very hard to control his curse. He left for the west, certain he would find work there.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Terran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 2000 sp. Sardonyx (70 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp).
Norman Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length brown hair. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his father was called into army service. Norman was born on a far northern desert where he grew up under the tutelage of his father, an expert Dyer. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Ugly, Depressed. Bonds: Rich, Military, Immigrant. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. Sard (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!