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NPC Generator

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Advanced [show]


Alston Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is renowned for his bright green suits and hats. His white hair is drawn into a tight pony tail with a card scrunchie. This green eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and to protect his home

Ideals: Athletic, Gifted. Bonds: Job, Criminal record, Nature, Guardian. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Alston Bafflestone, Male Gnome Sorcerer 14
Small (3'7") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 63 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Insight +7, Religion +7
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 3000 gp. Sard (40 gp). Citrine (40 gp). Deep green spinel (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'10" has a big stupid grin on his face most of the time. He wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes. His hair is red, silky, and of moderate length. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A deep hatred of gnolls; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur. Bonds: Attractive, Criminal record, Enemies. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Adran Selevarun, Male Elf Warlock 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 2400 sp. Tiger eye turquoise (9 gp).


Social Check DCs


Dayereth Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly kukris and warhammers. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can't help but pocket interesting objects he comes across

History: He was born in a small plains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a shipwright again

Ideals: Fighting. Bonds: Rich, Criminal record, Nature, Job. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Dayereth Qualanthri, Male Elf Monk 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. Amber (160 gp). White pearl (160 gp). Pink pearl (160 gp).


Social Check DCs


Kite Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears baggy brown pantaloons and a grey scarf. He wears his cinnamon fur up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Kite wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful slaver made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Gardener

Voice: Mumbles to self between sentences

Attributes [hide]

Kite Mist, Male Tabaxi Aristocrat 10
Medium (5'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Animal Handling +7, Nature +6
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1600 gp. Tourmaline (160 gp). Sardonyx (70 gp). Lapis lazuli (8 gp). Jasper (70 gp).


Social Check DCs


Vondal Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'4" eastern man, he has the majority of his body covered in plate. His red hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: Overbrimming with self-confidence, Vondal isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Vondal hails from a village terrorized by dire rats. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a crush on the local Doctor; and wants his loneliness to end

Ideals: Impeccable. Bonds: Has a crush, Adventurer, Enemies. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Vondal Morigak, Male Dwarf Monk 6
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 16 (+3)9 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 600 gp. Golden yellow topaz (1500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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