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NPC Generator

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Advanced [show]


Mâku Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a white coat over a black low-cut shirt, and a broad hat upon his head. His brown hair is singed and shortened. He wears large thick round spectacles.

Personality: A deeply religious man he believes everything happens for a reason. He plays an instrument quite well.

History: Mâku hails from a village terrorized by illithids. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and his religion dominates his actions

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Mâku Wakefield, Male Half-Orc Sorcerer 16
Medium (6'8") Half-Orc, Neutral Evil (CR 16)
Armor Class 13
Hit Points 41 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Investigation +6, Survival +8
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 2000 gp. Golden yellow topaz (1400 gp). Iolite (20 gp). Eye agate (7 gp). Moonstone (20 gp). Carnelian (20 gp). Onyx (20 gp). Banded agate (7 gp). Banded agate (7 gp). Emerald (1600 gp). Black opal (1600 gp). Rich purple corundum (1600 gp).


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His silver hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Architect

Voice: Jittery and nervous

Attributes [hide]

Gerald Brandon, Male Human Adept 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 4000 cp. Moonstone (50 gp). 1 Darkwood Shield.


Social Check DCs


Richard England, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man very much looks the part of a Merchant, and a wedding ring on his left hand. He has blonde hair. His blue eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Richard has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Wants to open a new tavern; and revenge

Flaws: Disease. Bonds: Job, In love, Enemies. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Richard England, Male Human Sorcerer 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Veit Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He is typically in his Weaver uniform. His hair is chestnut, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Weaver.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Shy. Bonds: Job, Attractive, Nature. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Veit Battlehammer, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Aquan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1200 sp.


Social Check DCs


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green costume with the symbols of luck on his torso. He wears his white hair up. His fierce gray eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: The child of a Armorer, who enjoyed hunting, Diggory was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better kind of golem.

Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality

Ideals: Persistence. Flaws: Greedy. Bonds: Nature, Adventurer, Religious. Occupation: Cartwright

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Law, Male Human Sorcerer 11
Medium (5'8") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 25000 sp. Aquamarine (600 gp). Zircon (30 gp). Deep blue spinel (600 gp). Jasper (30 gp). Deep blue spinel (600 gp). Chrysoberyl (40 gp). Tourmaline (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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