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NPC Generator

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Raam Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple tan robe with yellow stripes complete with hood. His white hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Many illithids want him driven away; and revenge

Flaws: Antagonistic. Bonds: Attractive, Debt, Job, Enemies. Occupation: Armorer

Voice: Old Prospector

Attributes [hide]

Raam Justice, Male Tiefling Paladin 3
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adelard Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long silver hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: Wants a kiss; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Rich, Has a crush. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Adelard Klein, Male Half-Elf Adept 7
Medium (4'10") Half-Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Deception +2, Survival +2
Senses Passive Perception 9
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Aquamarine (600 gp). Hematite (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Vonbin Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a robe, a symbol of strength around his neck, and a dagger on his belt, and his gloved hand is found clutching a dagger. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.

Personality: He is calm most of the time but flees social interaction. Vonbin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vonbin took refuge in the ruined castle and found the beat up dagger and armor he uses now. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Family, Nature. Occupation: Sellsword

Voice: Australian accent

Attributes [hide]

Vonbin Graybeard, Male Dwarf Expert 6
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 60000 cp. Rhodochrosite (7 gp). Red-brown spinel (120 gp). Peridot (40 gp).


Social Check DCs


Thomas Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His tied-back hair is brown. He has amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Secretive, Disease. Bonds: Nature, Immigrant. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Thomas Hanali, Male Half-Elf Aristocrat 4
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills History +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Rose (50 gp).


Social Check DCs


Ernest Pickering, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly golden, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Ernest reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Rich, Military. Occupation: Sculptor

Voice: Hollow voice

Attributes [hide]

Ernest Pickering, Male Human Wizard 11
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)9 (-1) 17 (+3)14 (+2)
Skills Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 90 pp. Red garnet (140 gp). Golden pearl (140 gp).


Social Check DCs

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