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NPC Generator

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Advanced [show]


Morgran Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern man, he wears green trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morgran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morgran. After a long history of fighting, Morgran and his spouse have recently divorced.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Antagonistic, Hedonist, Mundane. Bonds: Criminal record. Occupation: Tanner

Voice: Hissing voice

Attributes [hide]

Morgran Trueblood, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 15 (+2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 1300 sp. 1 Disguise kit.


Social Check DCs


Halander Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears many layers of old clothing at all times. Beneath his clothing is a huge mess of scar tissue. His moppish golden hair is in a traditional bowl cut. He wears an eyepatch.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to loving parents in a slum to the south. Halander was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halander decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Slave, Criminal record. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Halander Greenbottle, Male Halfling Ranger 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp. 1 Silk rope.


Social Check DCs


Rolen Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. His moppish blonde hair is in a traditional bowl cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Rolen was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to be a actor again

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Layabout

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolen Siannodel, Male Elf Barbarian 7
Medium (4'7") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 64 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1200 gp. Bloodstone (30 gp). Blue sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Fulbar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time, and a wedding ring on his left hand. He has blonde hair. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Fulbar lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fulbar took refuge in the large cave and found the beat up rapier and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a assassin and was forced into it by his family

Flaws: Mundane. Bonds: In love, Enemies, Family, Nature. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Fulbar Greenbottle, Male Halfling Commoner 14
Small (3'3") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 71 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)14 (+2) 18 (+4)13 (+1)
Skills Acrobatics +6, Insight +9
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +9

Possessions: 1200 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Solid gold idol (800 gp). Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Solid gold idol (800 gp). Gold and topaz bottle stopper cork (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Beren, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with green pants, and he perpetually has his lance ready. He has shaved his head bald. He has a dull look in his violet eyes.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Fighting. Flaws: Impulsive, Selfish. Bonds: Rich, Enemies. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Anverth Beren, Male Gnome Rogue 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 900 sp. 1 Darkwood Shield.


Social Check DCs

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