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Advanced [show]


Melech Charity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His purple hair is smooth and relatively long. His eyes are likewise white. His teeth are white and perfect.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better world.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Adventurer. Occupation: Mason

Voice: Smoker's lung

Attributes [hide]

Melech Charity, Male Tiefling Rogue 3
Medium (5'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)12 (+1) 16 (+3)14 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 14000 cp. 1 Simple lock. 1 Silk rope. 1 Disguise kit.


Social Check DCs


Carrie Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. He wears his blonde hair down. His eyes are violet and beady.

Personality: A skeptical and narcissistic man, Carrie's first love is himself. His second love is also himself. He is afraid of women and trembles around them

History: Carrie hails from a village terrorized by giants. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Days after completing his studies, news broke out that his hometown was attacked by giants. Carrie was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Enemies, Criminal record. Occupation: Bounty Hunter

Voice: pre-pubescent

Attributes [hide]

Carrie Iranapha, Male Half-Elf Warrior 5
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Fabien Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Fisher uniform. His red hair is knotted and matted. His gray eyes peer out from beneath his small grey hat.

Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. Through the years after Fabien was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fabien's father didn't care for him much, and the feeling was mutual. He now owns his own business.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker, Gifted. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Fabien Silverthread, Male Gnome Barbarian 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 10 (+0)18 (+4)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has red fur. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Baker, Pelt learned a great deal about his mother's area of expertise. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new baker responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Attractive, Job. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Pelt Candle, Male Tabaxi Fighter 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 57 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)9 (-1)
Skills Acrobatics +7, Religion +6
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +6

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears black leather gloves, a black jacket, and tight pants. His deerstalker hat is riddled with cuts and holes. His green eyes peer out from beneath his deerstalker black hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born to a pair of adventurers, Shivering grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. He has dedicated himself to building a better trade route.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Adventurer. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shivering Timber, Male Tabaxi Adept 4
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)15 (+2) 9 (-1)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 9
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs

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