Roondar Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is a Armorer first and foremost. He believes firmly that knowledge should be universal. A true patriot, Roondar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Roondar was born in the south. At a young age he loved to build and create. His father was a soldier and died while he was still young. Roondar was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 10 years.
Motivation: He is unsatisfied with his job.
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Military. Occupation: Armorer
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 8)
Armor Class 13
Hit Points 49 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Onyx (40 gp). Sard (40 gp). Deep blue spinel (800 gp). Amber (90 gp). Zircon (40 gp).
Rael Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His red hair and beard is wavy and long. His eyes are blue.
Personality: Rael wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: To clean up the streets; and a rival would like him out of the picture
Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record, Religious, Guardian. Occupation: Baker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Orc, Ignan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp.
Efferil Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and green handkerchief worn on his right side. He is bald on top and has large golden tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and he is a bit of a kleptomaniac
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Undercommon, Ignan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Coral (60 gp).
Dayereth Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Spice Merchant, and sports empty pouches on his belt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed westerner is not easily forgotten.
Personality: He is business-like. He takes instructions and follows them to the letter. He is harsh and unforgiving.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Spice Merchant like his father before him.
Motivation: Expand his business; and further expansion of business
Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Job, Religious. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Duergath Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. His fierce green eyes like to dwell on things.
Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Stableman has made it difficult for him to sleep.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is wracked by social anxiety
Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Rich, Job. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp. Sard (70 gp). Bloodstone (70 gp). Aquamarine (500 gp). 1 Masterwork Common Melee.
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