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Advanced [show]


Everard Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear blue pants and tee shirts. He has wavy golden hair. His gray eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Opinionated, Entrepeneur. Flaws: Hedonist. Bonds: Immigrant, Rich. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Everard Dalton, Male Human Commoner 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Theodoric Clapham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Joker. Flaws: Racist, Antagonistic. Bonds: Rich, Attractive, Job. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Theodoric Clapham, Male Human Aristocrat 2
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 290 gp.


Social Check DCs


Kildrak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is muscular with a powerful set of arms. He wears his silver hair down. His amber eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Further expansion of business; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Kildrak Gorunn, Male Dwarf Rogue 8
Medium (3'11") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Goblin
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1300 gp. Malachite (11 gp). Silver pearl (90 gp). Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mamnen Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tan feathered hat and tan clothes. His long red hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He then took over the family business and is one of the better Engraver for hire.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Flaws: Disease. Bonds: Attractive, Adventurer, Military, Job. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Mamnen Anguish, Male Tiefling Barbarian 1
Medium (5'2") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Efferil Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He is portly but not overly obese. His white hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Enemies, Slave, Immigrant. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Efferil Ariessus, Male Half-Elf Adept 5
Medium (5'3") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Halfling, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Freshwater pearl (12 gp). Amber (50 gp). Aquamarine (300 gp).


Social Check DCs

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