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Advanced [show]


Shamash Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a pastel costume with the symbols of luck on his torso, and is pretty ugly. He keeps his silver crest in a flapper bob. He has red eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Shamash is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.

Motivation: He is content; and to unite with his sister

Flaws: Ugly, Shy, Mundane. Bonds: Family, Job. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Shamash Hshhsstoroth, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. Embroidered and bejeweled glove (1000 gp). Jeweled electrum ring (3000 gp).


Social Check DCs


Cory Barton, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. He has a chestnut handlebar mustache and slicked back chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and he's in love

Flaws: Ugly, Insomniac, Depressed, Antagonistic. Bonds: Rich, Has a crush. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Cory Barton, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 8 (-1)18 (+4) 13 (+1)10 (+0)
Skills Religion +7, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Holg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'7" and wears professional attire. His red hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his top black hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Servant, Holg learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Holg took refuge in the old dungeon and found the beat up lance and armor he uses now. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and expand his business

Ideals: Disciplined, Logical. Bonds: Attractive, Job, Nature. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Holg Blyth, Male Half-Orc Sorcerer 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp.


Social Check DCs


Silvo Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He has a very tight haircut. He has a tattooed face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: He was born in the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he loathes his own lifestyle

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Immigrant, Criminal record. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Silvo Bigheart, Male Halfling Wizard 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)14 (+2) 13 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 330 gp. Jade (40 gp). White pearl (40 gp).


Social Check DCs


Ernest Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is physically well-built. He has no hair. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ernest was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Enemies. Occupation: Mason

Voice: Irish accent

Attributes [hide]

Ernest Hayley, Male Human Ranger 2
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 16 (+3)9 (-1)
Skills Athletics +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs

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