Thamior Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky blue painted plate armor, and is pretty ugly. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He is a great chef.
History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. During his travels, Thamior and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thamior discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thamior fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Has a crush. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 60 pp. Star ruby (1100 gp). Violet garnet (900 gp). Chalcedony (40 gp). Deep blue spinel (900 gp). Violet garnet (900 gp). Deep green spinel (100 gp).
Bernard Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'11" when asserting himself. His tied-back hair is silver. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Stableman, Bernard learned a great deal about his father's area of expertise. After coming to the age of reason, Bernard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Stableman.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. Rose (60 gp). 2 Antitoxin.
Clerebold Wade, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing colorful clothing, dressed as a Cartwright. His brown hair is lengthy. His fierce blue eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of drow once and for all.
History: Sold as a small child to a slaver, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the south, certain he would find work there.
Motivation: Many drow want him driven away.
Ideals: Justice. Bonds: Enemies, Mentor, Immigrant. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Malachite (11 gp).
Skoth Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and half-orc compassion
Ideals: Professionalism. Flaws: Addict, Antagonistic. Bonds: Attractive, Poor. Occupation: Miner
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +3
Possessions: 260 gp. Chalcedony (20 gp).
Skak Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. With a patchy black beard and wild black hair. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Skak grew up listening to his father's many stories. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer, Enemies. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: Just what you see.
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