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Advanced [show]


Habor Charm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his falchion, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Habor was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and he is unsatisfied with his job

Flaws: Ugly, Insane. Bonds: Job, Family. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Habor Charm, Male Tiefling Rogue 6
Medium (6'3") Tiefling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)17 (+3) 14 (+2)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Druidic, Undercommon, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Zûgor Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: Sabotage a competitor; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Professionalism, Gifted. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Zûgor Graham, Male Half-Orc Monk 7
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 600 gp. Malachite (6 gp). Lapis lazuli (6 gp).


Social Check DCs


Ozyman Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his tan robe and has his rapier always slung over his shoulder. His chestnut hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves dancing and to teach people dancing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Artistic, Impeccable, Entrepeneur. Flaws: Disease, Insomniac. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Ozyman Tallfellow, Male Halfling Rogue 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. Peridot (70 gp).


Social Check DCs


Alvyn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a brothel owner, Alvyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Gnome Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alvyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Fighting. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Alvyn Gummen, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 sp.


Social Check DCs


Beast Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he sports brown clothing, slightly heavier than average wear. His lavender fur is thinning but still full. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world

Ideals: Optimist, Logical. Bonds: Rich, Job, Criminal record. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Beast Moon, Male Tabaxi Fighter 8
Medium (5'7") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 18 (+4)19 (+4)
Skills Deception +7, Investigation +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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