Norkruuth Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his nunchaku ready. His copper crest is long and unkept. This gold eyed northerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is a very good compulsive liar and kleptomaniac.
History: He was born in a small desert village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Nature. Occupation: Bookbinder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 29 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 9 (-1) | 19 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Abyssal, Druidic
Attacks Melee +8 / 4d4+4, Ranged +4 / 4d4+0, Grapple +4
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harbek Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear tan tank tops with brown pants. He has styled his silver hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Harbek took refuge in the old dungeon and found the beat up lance and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure.
Flaws: Disease, Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Common Melee.
Koeth Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: Koeth was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To be a Stableman again; and he doesn't get along with people that don't share his tastes
Ideals: Logical, Impeccable. Flaws: Secretive. Bonds: Attractive, Job. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 40000 cp. White pearl (110 gp).
Gildmak Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Barber uniform. His blonde hair is singed and shortened. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Barber job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Barber
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 pp. Deep blue spinel (200 gp).
Ghaliver Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He wears a colorful flower in his red hair. He has gleaming, smiling brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Bricklayer business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 34 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 3000 sp. Obsidian (10 gp). Black opal (600 gp). Rhodochrosite (10 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
