Bruz Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 5'5" and is dressed in earthy colors with a brown and white handkerchief worn on his left side. His left leg appears badly burned and disfigured. His black hair is heavily combed to the left. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make him almost putty in your hands.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bruz took refuge in the ruined castle and found the beat up halberd and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Ugly, Selfish, Antagonistic. Bonds: Nature. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. Jade (130 gp). Obsidian (9 gp). 1 Minor magic item.
Barakas Covert, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are silver.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. Barakas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Servant
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 17 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.
Cairn Generous, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright grey suits and hats. His silver hair is unkempt and raggedy. His eyes are black and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He has worked as a Bookbinder like his father before him.
Motivation: Further expansion of business; and to be a stylist again
Ideals: Logical, Fighting, Athletic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Bookbinder
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Gerbo Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and dresses in brown turtlenecks beneath a grey coat with tan slacks. His right leg appears badly burned and disfigured. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Gerbo's homeland. Gerbo decided to take the middle way and become a bodyguard. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush.
Ideals: Joker, Fighting. Bonds: Has a crush, Immigrant. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 40000 cp. Emerald (1300 gp). 1 Minor magic item. 1 Minor magic item.
Rivaan Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly hammers and axes. His crest, while still mostly black, has prominent grey streaks. His eyes are gold and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Marshal. He plays an instrument quite well.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Bonds: Criminal record, Job, Religious, Enemies. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 19)
Armor Class 12
Hit Points 154 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +9 / 5d8+3, Ranged +8 / 5d8+2, Grapple +3
Possessions: 11000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (200 gp). A delicate brass dragon egg (60 gp). Jeweled gold crown (7000 gp). Sapphire pendant on gold chain (1000 gp). A roughly beaten golden orb (180 gp). Gold and topaz bottle stopper cork (900 gp). Jeweled anklet (1000 gp). Cloth of gold vestments (180 gp). Gold music box (1000 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!