Akoth Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. He has blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Akoth was born with his mother's beautiful face. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Being a Mortician kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Many drow want him driven away; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Criminal record, Attractive, Enemies. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 48 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc, Aquan, Undercommon, Draconic
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 3000 gp. Smoky quartz (70 gp). Carnelian (70 gp). Coral (40 gp).
Shane Blakely, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His long silver hair is drawn into a two foot long braid. He has a dull look in his blue eyes.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Shane's father didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful, Antagonistic. Bonds: Attractive, Slave. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Auran, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 120 gp. 1 Banded mail.
Leucis Weary, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black shirt with thin brown vertical stripes and yellow pants. His white hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Leucis was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC; and seeks redemption
Ideals: Joker, Persistence. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Guard
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10 pp. Chrysoprase (30 gp). 1 Banded mail.
Jocelyn Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and wears an entirely blue suit with black socks and a vest with buckled shoes. With bright chestnut hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Armorer for hire.
Motivation: He feels threatened by others; and to be a layabout again
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Military, Job. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Sapply Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is unkempt and raggedy. His eyes are likewise green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 11 years.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and wants to open a new tavern
Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Poor, Job. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 sp.
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Their contribution stands as a beacon of hope for all adventurers!