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Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His cinnamon fur is braided into rings. His yellow eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Sellsword, Flask learned a great deal about his father's area of expertise. A gifted student he started as a Body Guard, but he got bored and became a Sellsword. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his old friends; and to be a body guard again

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Flask In the Wind, Male Tabaxi Rogue 5
Medium (5'7") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 16 (+3)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 4000 sp. Obsidian (10 gp). Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Quick In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His beige fur is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Quick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Quick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has comitted a past crime that haunts him to this day

Flaws: Disease, Insomniac. Bonds: Attractive, Enemies, Criminal record. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Quick In the Morning, Male Tabaxi Warrior 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 58 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 17 (+3)19 (+4)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 20000 sp. Banded agate (10 gp). Onyx (30 gp). Pink pearl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His dark red hair is smooth and relatively long. His half smiles and red eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Engraver in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Engraver soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Passionate. Flaws: Mundane. Bonds: Attractive, Job, Slave. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Ahrim Fluke, Male Tiefling Wizard 12
Medium (6'10") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 28 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)18 (+4) 11 (+0)11 (+0)
Skills Nature +8, Religion +8
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Celestial, Goblin
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444433200

Possessions: 3000 gp. A roughly beaten golden orb (160 gp). Fire opal pendant on a fine gold chain (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp). Solid gold idol (600 gp).


Social Check DCs


Shamash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. He has dyed his greying blue crest a little too much giving a sharp blue color. His half smiles and gold eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with his god.

History: The child of northern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. After a long history of fighting, Shamash and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Shamash Mohradyllion, Male Dragonborn Rogue 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 400 sp. Rose (20 gp).


Social Check DCs


Gorbundus Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He sports a flattop crest cut. His gold eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments

History: Born in the north his family was never financially stable. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted druidic powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Athletic, Gifted. Flaws: Insomniac, PTSD. Bonds: Poor. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Gorbundus Tiammanthyllish, Male Dragonborn Barbarian 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 150 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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