Aust Holimion, Male Elf [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amber on his right hand. His silver hair is heavily combed to the right. His eyes are violet and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Attractive, Rich. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Alexandrite (600 gp). Rock crystal (60 gp).
Uthûg Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Hunter. He wears his red hair up in a very large beehive style do. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Doctor, who enjoyed hunting, Uthûg was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Hunter.
Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and wants to open a new tavern
Ideals: Disciplined, Fighting. Bonds: Job, Attractive, Nature. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Heward Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a pastel suit, green shirt, and white tie. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. His top hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Bounty Hunter.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp. Tourmaline (150 gp).
Roland Clive, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Roland was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His religion dominates his actions; and someone believes him a fraud
Ideals: Philantrophist. Bonds: Immigrant, Religious, Enemies. Occupation: Shipwright
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 40 gp. Jade (90 gp).
Edge Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His fur is brown and curly. He has copper eyes and a tan hat with a black feather.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: Edge hails from a village terrorized by giants. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Logical, Gifted. Bonds: Enemies, Adventurer. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 12000 cp.
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Their contribution stands as a beacon of hope for all adventurers!