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Advanced [show]


Vanuath Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His hair is silver, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Vanuath does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich eastern family. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He has built up a small fortune and can afford his own way.

Motivation: He is content; and he feels kind of lost in life

Flaws: Mundane, Depressed. Bonds: Attractive, Military, Rich, Immigrant. Occupation: Spice Merchant

Voice: Whispers

Attributes [hide]

Vanuath Ilphelkiir, Male Half-Elf Wizard 1
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp. Pink pearl (120 gp).


Social Check DCs


Mindartis Tealeaf, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His long white hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He feeds upon the attention of others.

History: Mindartis was born in the east. At a young age he loved to build and create. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Unemployed

Voice: Prounounces S like Z

Attributes [hide]

Mindartis Tealeaf, Male Half-Elf Warlock 3
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Great Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has no fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Great does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Great studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Great Running, Male Tabaxi Warlock 10
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +7, Medicine +3
Senses Passive Perception 9
Languages Common, Abyssal, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 17000 sp. Tourmaline (150 gp).


Social Check DCs


Greethen Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His scarlet crest is greasy and uncared for. His red eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Greethen hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Greethen Daardendrian, Male Dragonborn Warrior 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" western man, he wears a yellow deerstalker hat and yellow clothes. His red hair, when down, is lengthy. He has brown eyes and a yellow hat with a brown feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of gnolls once and for all.

History: He got into the Assassin business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Assassin job and began his own company from there.

Motivation: Wants to open a new tavern; and to pay off his debts

Flaws: Insomniac. Bonds: Enemies, Job, Nature, Debt. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Boddynock Folkor, Male Gnome Bard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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