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NPC Generator

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Advanced [show]


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many green ritualistic tattoos. He wears a white coat over a green low-cut shirt, and a small hat upon his head. He wears his white hair up in a very large beehive style do. His eyes are likewise amber.

Personality: He can speak with the recently deceased. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy.

Ideals: Gifted, Logical. Bonds: Rich. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Curran Wildheart, Male Halfling Sorcerer 16
Small (3'3") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 44 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Intimidation +8, Investigation +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 8000 gp. Clear bright green emerald (2000 gp). Golden yellow topaz (1600 gp). Red spinel (100 gp). Eye agate (6 gp). Smoky quartz (80 gp). Coral (100 gp). Pink pearl (100 gp). Carnelian (80 gp). Banded agate (6 gp). Blue sapphire (500 gp). Golden yellow topaz (1600 gp). Chalcedony (80 gp). Azurite (6 gp). Deep blue spinel (1600 gp). Malachite (6 gp). Freshwater pearl (6 gp). Hematite (6 gp). Onyx (80 gp). 1 Medium magic item.


Social Check DCs


Delebean Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His hair, while still mostly blonde, has prominent grey streaks. His eyes are a pleasant blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Delebean Scheppen, Male Gnome Aristocrat 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 200 sp.


Social Check DCs


Orsik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Barber uniform. He has a slight overbite and is overall scrawny. His head has been shaved. This blue eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south. Like his mother and his brother before him, after school he went straight into learning to become a Barber. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Criminal record, Immigrant. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Orsik Lutgehr, Male Dwarf Bard 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 84 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)16 (+3) 11 (+0)12 (+1)
Skills Acrobatics +6, Athletics +8
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran, Ignan
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 2000 gp. Black velvet mask with numerous citrines (50 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (500 gp). Fire opal pendant on a fine gold chain (1900 gp).


Social Check DCs


Chay Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of shortspears on his belt, each one with a jet on the hilt. His blonde hair is smooth and relatively long. His green eyes peer out from beneath his broad grey hat.

Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chay fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Chay Whispermouse, Male Halfling Commoner 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)10 (+0) 18 (+4)10 (+0)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Olunt Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his silver hair in a pixie cut. He has a dull look in his gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Olunt was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: A need for knowledge about a nearby landmark; and dwarven compassion

Flaws: Shy, Racist. Bonds: Adventurer, Job, In love. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Olunt Balderk, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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