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NPC Generator

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Advanced [show]


Pelt Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His lavender fur is lengthy and is close to two feet long. His hazel unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He worked as a nervous Performer and found it very stressful. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Nature, Job. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Pelt Grass, Male Tabaxi Aristocrat 3
Medium (5'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Smoky quartz (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Amnon Music, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are silver and he is always smoking a pipe.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. A gifted student he started as a Bather, but he got bored and became a Herbalist. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new herbalist responsibilities is difficult

Flaws: Racist. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Amnon Music, Male Tiefling Paladin 3
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 2300 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Erdan Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is auburn and curly. His blue eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: The child of a Dyer, who enjoyed hunting, Erdan was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Rich, Family. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Erdan Floshem, Male Half-Elf Expert 5
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Kite Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He has wavy yellow fur. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Kite and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Kite Of Ivory, Male Tabaxi Druid 4
Medium (6'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 17 (+3)17 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aramil Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean tan cloak covering his clean studded leather. With bright black hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Aramil was born in the south. At a young age he loved to build and create. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying sister.

Motivation: He feels threatened by others.

Ideals: Gifted, Persistence. Flaws: Addict, Fearful. Bonds: Attractive. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Aramil Durkin, Male Half-Elf Commoner 3
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 10 (+0)17 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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