Carrie Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in brown turtlenecks beneath a yellow coat with white slacks. His hair is greying and his face has many wrinkles. He has brown eyes.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Gifted from a young age, Carrie studied abroad. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying sister.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Banker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cressel Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long blue hair kept up in a rat tail. His silver unseeing eyes seem to look past you.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the east. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.
Motivation: To be a Bounty Hunter again; and he wants to meet his childhood hero
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Nimble On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He wears his white fur down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Poor, Nature. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp.
Radomir Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears an entirely grey suit with tan socks and a vest with buckled shoes. He has a long silver beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He was born in the west. A gifted student he started as a Shepherd, but he got bored and became a Tanner. He has achieved small success as a Tanner.
Motivation: To be a Shepherd again; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Jade (160 gp).
Jebeddo Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a mace on his belt. He has a slight overbite and is overall scrawny. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. Jebeddo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Nature, Immigrant. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 19 (+4) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
