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Aerdeth Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish black hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Servant

Voice: Boston accent

Attributes [hide]

Aerdeth Mundy, Male Half-Elf Sorcerer 5
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 9
Languages Common, Elven, Goblin, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 400 gp.


Social Check DCs


Naill Selevarun, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart from person to person.

Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Naill's father didn't care for him much, and the feeling was mutual. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naill fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Naill Selevarun, Male Elf Paladin 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Sun Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses in brown turtlenecks beneath a black coat with brown slacks. He keeps his long black fur kept up in a rat tail. This hazel eyed westerner is not easily forgotten.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a pair of adventurers, Sun grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Sun Of Winter, Male Tabaxi Sorcerer 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 260 pp. Blue quartz (8 gp). Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey tunic with blue highlights, and long green pants that bunch up around his shoes. His silver hair is lengthy and is close to two feet long. His ears are large.

Personality: He is extraordinarily eccentric. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he desires power and/or immortality

Flaws: Ugly, Insane, Fearful. Bonds: Immigrant, Adventurer, In love. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Fonkin Folkor, Male Gnome Cleric 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Carnelian (40 gp). 2 Tanglefoot bags.


Social Check DCs


Hûmgrat Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'0" and prefers to wear flannel. His left leg appears badly burned and disfigured. His hair is short and silver. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Hûmgrat is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Hûmgrat Bradshaw, Male Half-Orc Commoner 5
Medium (5'0") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 8 (-1)11 (+0)
Skills Deception +3, Nature +4
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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