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NPC Generator

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Advanced [show]


Chay Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, violet, dusty cloak. His hair is red, silky, and of moderate length. He has a dull look in his brown eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many dire rats want him driven away

Ideals: Logical. Bonds: Attractive, Nature, Debt, Enemies. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Chay Greenbottle, Male Halfling Aristocrat 15
Small (3'2") Halfling, Neutral Evil (CR 15)
Armor Class 14
Hit Points 71 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +6, Stealth +8
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3

Possessions: 500 pp. Golden pearl (60 gp). Aquamarine (200 gp). Violet garnet (200 gp). Rhodochrosite (11 gp). Rich purple corundum (1500 gp). Star rose quartz (20 gp). Chrysoberyl (60 gp). Smoky quartz (20 gp). Freshwater pearl (11 gp). Jet (60 gp). 1 Medium magic item.


Social Check DCs


Bertram Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy black pantaloons and a yellow scarf. His blonde hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Animal Trainer, who enjoyed hunting, Bertram was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He became a Carter soon after.

Motivation: Expand his business.

Flaws: Ugly. Bonds: Family, Military, Nature, Job. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Bertram Shupe, Male Half-Elf Aristocrat 3
Medium (4'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 8 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. Golden yellow topaz (400 gp).


Social Check DCs


Spear Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of maces on his belt, each one with a jet on the hilt. He sports a flattop fur cut. His eyes are amber.

Personality: Spear is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Spear was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and retire the richest man in the east

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Depressed. Bonds: Mentor. Occupation: Courier

Voice: Uses lots of figures of speech

Attributes [hide]

Spear Grass, Male Tabaxi Cleric 10
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills Arcana +6, Investigation +6
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Bharash Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. He carries a battered shortspear and tarnished nunchaku as well. His red crest is drawn into a tight pony tail with a dagger scrunchie. His red eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Bharash was left his father's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bharash fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Impulsive, Shy. Bonds: Military, Adventurer. Occupation: Adventurer

Voice: Soft and mumbly

Attributes [hide]

Bharash Qyxpahrgh, Male Dragonborn Warlock 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Silence, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in black turtlenecks beneath a green coat with white slacks. He has wavy silver hair. His eyes are white and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Sammal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Mentor, Slave. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Sammal Silence, Male Tiefling Cleric 8
Medium (5'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 11
Languages Common, Auran, Terran, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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