Merihim Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his right side. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His purple hair, when down, is lengthy. He has gleaming, smiling silver eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His father raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and regain custody of his son
Ideals: Optimist. Bonds: Religious, Nature, Family, Debt. Occupation: Crown-heir
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Moon Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a green armored body suit, with a simple white line shooting up and back down, he is not a threatening figure. He has wavy brown fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in the north to a Adventurer, Moon learned a great deal about his mother's area of expertise. When Moon reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Shy, Secretive. Bonds: Job, Military. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 18)
Armor Class 11
Hit Points 146 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 19 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Aquan, Orc
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
Possessions: 9000 gp. Silver comb with moonstones (100 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (2100 gp). Fire opal pendant on a fine gold chain (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Fire opal pendant on a fine gold chain (400 gp). Golden circlet with four aquamarines (6000 gp). Gold dragon comb with red garnet eye (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). A roughly beaten golden orb (70 gp). Silver chalice with lapis lazuli gems (70 gp). Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (500 gp). Old masterpiece painting (400 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Medium magic item.
Aldous Wesley, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of morningstars on his belt, each one with a topaz on the hilt. His moppish silver hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting, Persistence, Artistic, Athletic. Bonds: Attractive. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Dûsh Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has since lost track of the people in his past.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Impulsive. Bonds: Poor, Attractive, Military, Debt. Occupation: Blacksmith
Voice: American accent
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Uraim Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and he perpetually has his halberd ready. He wears a Stetson hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Uraim was born in the north. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting, Persistence. Flaws: Terse, Fearful. Bonds: Attractive. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 340 gp.
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