Hamil Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy pastel pantaloons and a green scarf. His brown hair and beard is wavy and long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is irascible and easily irritated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by drow. Hamil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 163 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 700 pp. Silver pearl (130 gp). Azurite (14 gp). Blue quartz (14 gp). Sardonyx (60 gp). Coral (130 gp). Bloodstone (60 gp). Rock crystal (60 gp). Chrysoprase (60 gp). Azurite (14 gp). Banded agate (14 gp). Amethyst (130 gp). Tiger eye turquoise (14 gp). Bloodstone (60 gp). Alexandrite (600 gp). Deep green spinel (130 gp). Citrine (60 gp). Sardonyx (60 gp). Rose (60 gp). Azurite (14 gp). Violet garnet (600 gp). 1 Medium magic item.
Akmen Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Ploughman uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. He wears a Stetson hat to hide his balding. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new ploughman responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Secretive. Bonds: Job, Slave. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (100 gp). A delicate silver chain set with a tourmaline (30 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item.
Hadarai Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a black and blue robe with the hood down. He has styled his white hair well, parting it to the right. His skin is flawless and his violet eyes scan people very quickly.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. He was taken from his home at a very young age. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hadarai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Bonds: Attractive, Immigrant, Slave. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 900 sp. 1 Buckler.
Spear Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He keeps his cinnamon fur in a flapper bob. He is baby faced.
Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Spear fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Insane. Bonds: Religious. Occupation: Bookbinder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. Deep blue spinel (900 gp). Onyx (30 gp). Moss agate (15 gp).
Gubu Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears bulky violet painted plate armor. He is an epitome of beauty. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Born to a pair of adventurers, Gubu grew up listening to his father's many stories. Gubu abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Flaws: Sensitive, Racist. Bonds: Attractive, Adventurer, Family. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
