Oskar Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a silver handlebar mustache and slicked back silver hair. His ears are large.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Oskar was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a sage and was forced into it by his family
Ideals: Artistic. Flaws: Ugly, Depressed, Impulsive. Bonds: Family. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 sp. Rhodochrosite (14 gp).
Uraim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. His white hair is long and unkept. This green eyed northerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Uraim and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 180 gp.
Mordai Secret, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered tan stockings. His red hair is knotted and matted. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Wishes to resurrect an old love; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Slave, Job, In love. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. Jade (100 gp). Alexandrite (1000 gp). Smoky quartz (30 gp). Zircon (30 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is typically in his Adventurer uniform. He wears his auburn hair up in a very large beehive style do. His blue eyes dart from person to person to random spaces in the air.
Personality: This man loves dancing and to teach people dancing more than just about anything. He also has developed a complete distrust of the Bounty Hunter profession.
History: The child of a Bounty Hunter, who enjoyed hunting, Drogo was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Artistic, Persistence. Bonds: Job, Nature, Has a crush. Occupation: Adventurer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 5000 cp.
Alvyn Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His red hair is cut short with large spiked bangs in the front. His eyes are a pleasant violet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: Alvyn was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. A few years later when the south was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Impeccable. Bonds: Immigrant, Poor, Adventurer, Military. Occupation: Blacksmith
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 14)
Armor Class 15
Hit Points 89 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 18 (+4) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Terran, Abyssal
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
Possessions: 4000 gp. Jeweled anklet (3000 gp). A silver and pearl hairclip (20 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold and topaz bottle stopper cork (700 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Golden circlet with four aquamarines (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!