Aramil Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large green mantle and cape that has been intricately interwoven into his black robe. He has brown hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast island. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aramil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aramil. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Philantrophist, Fighting. Flaws: Fearful. Bonds: Nature, Criminal record. Occupation: Priest
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Zircon (70 gp). Citrine (70 gp).
Eiravel Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear tan clothing when he does not wear armor. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 46000 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (200 gp).
Bûbol Reid, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a slight overbite and is overall scrawny. He wears his brown hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bûbol took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is content; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Military, Nature. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 8000 cp.
Zepar Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and has the majority of his body covered in plate. His hair is cut close to his head. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A deeply religious man he believes everything happens for a reason. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He got into the Glassblower business at a young age. His childhood dream was to be a Interpreter, but he was a colossal failure. He struck the Glassblower job and began his own company from there.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Athletic. Bonds: Religious, Rich, Job. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Sardonyx (70 gp). Deep blue spinel (300 gp).
Xappan Glory, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. He has a dull look in his red eyes.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of northern immigrants he idolized his father. Xappan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: Tiefling compassion.
Flaws: Ugly, Racist, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 300 gp. Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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