Cressel Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of strength around his neck, and a longsword on his belt. His hair, while still mostly dark red, has prominent grey streaks. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.
History: He was raised in a white middle class family as the only child. Brilliant and gifted he never wanted to apply himself. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Lapis lazuli (5 gp).
Ahrim Fate, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is knotted and matted. His black eyes peer out from beneath his small yellow hat.
Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Ahrim was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
Possessions: Moss agate (5 gp). Jasper (80 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item.
Oskar Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is braided into rings. His eyes are green.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He has achieved small success as a Blacksmith.
Motivation: Expand his business; and he wants revenge against illithids
Ideals: Optimist, Gifted. Bonds: Job, Enemies. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 390 gp. Peridot (80 gp). Red spinel (140 gp). Citrine (80 gp). 1 Masterwork studded leather.
Lone Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his white fur to look like a famous performer. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Poor, Debt. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Sapphire pendant on gold chain (800 gp). Silver chalice with lapis lazuli gems (90 gp).
Naeris Cithreth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a yellow coat over a grey low-cut shirt, and a broad hat upon his head. His black hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.
History: He was always a brilliant, if unscrupulous mind. Naeris was born on a far southern plains where he grew up under the tutelage of his father, an expert Seamstress. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
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