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NPC Generator

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Advanced [show]


Curran Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His hair, while still mostly blonde, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of eastern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Curran Stoutbridge, Male Halfling Expert 5
Small (3'4") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 26 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt and is in decent physical shape. He has done his best to style his red hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Passionate, Extrovert. Flaws: Disease. Bonds: Criminal record. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Anselm Cooper, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jet (130 gp).


Social Check DCs


Adran Floshem, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely white suit with blue socks and a vest with buckled shoes and is in decent physical shape. He has moderate length red hair. His ears are large.

Personality: Adran wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 4 years later his spouse died after the birth of his son. Heartbroken, Adran never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is compelled to act according to his religious beliefs; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Tailor

Voice: German accent

Attributes [hide]

Adran Floshem, Male Elf Cleric 10
Medium (5'3") Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136443

Possessions: 110 pp. Rhodochrosite (16 gp).


Social Check DCs


Alex Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: This man usually wears his red robe and has his dagger always slung over his shoulder, and sports empty pouches on his belt. He has a very tight haircut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Stoic and calm, he prefers to meditate than take action. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Alex hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by goblins. Alex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Alex Berevan, Male Half-Elf Paladin 5
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills History +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Rose (20 gp). Onyx (20 gp). Blue star sapphire (1200 gp). Alexandrite (1600 gp).


Social Check DCs


Gargax Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his rusty crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Religious, Mentor. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Gargax Grrrmmballhyst, Male Dragonborn Adept 8
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)14 (+2) 13 (+1)9 (-1)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 80000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs

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