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NPC Generator

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Advanced [show]


Adrex Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears just a black suit, and is pretty ugly. His red crest is matted, messy, and big. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a habit of throwing himself into exceedingly dangerous situations.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 12th year, his parents were killed by a illithids raid, leaving Adrex alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Sellsword

Voice: Irish accent

Attributes [hide]

Adrex Baharoosh, Male Dragonborn Adept 9
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: Amethyst (110 gp). Golden yellow topaz (700 gp). Banded agate (4 gp).


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a black suit, and carries shortbows. His fur is cinnamon and curly. He wears a mask on his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a criminal king-pin and mafia family In his youth he was a Herbalist, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Logical. Flaws: Shy, PTSD. Bonds: Criminal record. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Tricking On the Water, Male Tabaxi Cleric 7
Medium (6'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)14 (+2) 17 (+3)17 (+3)
Skills Acrobatics +5, Performance +6
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1000 gp. Hematite (13 gp). Pink pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a red top hat and red clothes, and is pretty ugly. He has a long auburn beard with little hanging trinkets. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Frouse will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Extrovert, Professionalism. Flaws: Ugly, Antagonistic, Racist. Bonds: Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Frouse Fabblestabble, Male Gnome Sorcerer 6
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 15
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills History +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Auran
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: 700 gp. Blue quartz (8 gp). Onyx (50 gp). Rhodochrosite (8 gp).


Social Check DCs


Gimurt Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has violet eyes and a green hat with a grey feather.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has worked as a Shoemaker like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Military, Immigrant. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Gimurt Bigtoe, Male Dwarf Paladin 10
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 110 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 19 (+4)17 (+3) 12 (+1)7 (-2)
Skills Nature +7, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll, Goblin
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Pink pearl (100 gp). Silver pearl (100 gp). Chrysoprase (70 gp). Golden pearl (100 gp). Coral (100 gp). Golden pearl (100 gp). 1 Minor magic item.


Social Check DCs


Aramil Bulsara, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has all his life been fascinated with dancing.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Priest father left him crippled. He has never given up on his dancing dream.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and to reunite with his old friends

Ideals: Impeccable, Artistic. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Spits words with contempt

Attributes [hide]

Aramil Bulsara, Male Half-Elf Aristocrat 9
Medium (5'2") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: A roughly beaten golden orb (70 gp). Black velvet mask with numerous citrines (70 gp). Carved bone or ivory statuette (90 gp).


Social Check DCs

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