Gorbundus Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a blue scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and he is content
Flaws: Shy, Impulsive, Mundane. Bonds: Attractive. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: 9000 sp. Red garnet (110 gp). Onyx (20 gp).
Kriv Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a necromancer, Kriv was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He's also a talented Layabout, but doesn't like to broadcast it.
Motivation: To be a Layabout again; and expand his business
Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Mentor. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 170 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1000 gp). A silver and pearl hairclip (50 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Rayden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'2" and dresses in collared shirts and wears a proper scarf over his head. He wears his auburn hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Adventurer, Attractive. Occupation: Stylist
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 54 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 gp.
Gennal Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Doctor, Gennal learned a great deal about his father's area of expertise. His childhood dream was to be a Stableman, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to open a new tavern
Ideals: Joker. Flaws: Emotional. Bonds: Job, Family, Enemies. Occupation: Doctor
Voice: Sleepy voice
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Solid gold idol (800 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp).
Pelt Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears rags and sports a simple walking cane. His long yellow fur is drawn into a two foot long braid. He has gleaming, smiling copper eyes.
Personality: He loves telling others what to do and how they should feel about things. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated, Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 87 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Terran
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 60 pp. Violet garnet (1600 gp). Black pearl (1600 gp). Rock crystal (50 gp). Aquamarine (1600 gp). Alexandrite (1600 gp). White opal (700 gp). Coral (140 gp). Zircon (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!