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Advanced [show]


Aelar Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his red hair up. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To prove his worth to the world; and expand his business

Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Job, Immigrant, Family. Occupation: Spy

Voice: Draws out vowels

Attributes [hide]

Aelar Xiloscient, Male Elf Monk 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Richard Law, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his auburn hair down. His violet eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: He got into the Navigator business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Navigator job and began his own company from there.

Motivation: To reunite with his absent mother; and sabotage a competitor

Ideals: Disciplined, Pacifist. Bonds: Poor, Job, Family. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Richard Law, Male Human Cleric 7
Medium (5'11") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 800 gp.


Social Check DCs


Kellen Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright yellow suits and hats. With a patchy black beard and wild black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: Kellen hails from a village terrorized by goblins. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kellen took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: An old rival family wants him found; and a deep hatred of goblins

Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Nature, Family. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Kellen Albaratie, Male Gnome Aristocrat 5
Small (3'7") Gnome, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Preston, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fancy black suit. His whole body is exceptionally muscular. His chestnut hair and beard is wavy and long. He has gleaming, smiling hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Dean studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Immigrant, Rich, Criminal record. Occupation: Soapmaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Dean Preston, Male Human Fighter 8
Medium (6'6") Human, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 60 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 3000 sp. Fire opal pendant on a fine gold chain (2100 gp). Solid gold idol (800 gp). Finely wrought small gold bracelet (90 gp). A roughly beaten golden orb (170 gp).


Social Check DCs


Olunt Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy black suit. His silver hair is styled in orderly dreadlocks. His eyes are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Crown-heir, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To unite with his sister.

Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Immigrant, Poor, In love. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Olunt Silverstone, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Giant, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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