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NPC Generator

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Advanced [show]


Rurik Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of hand crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of auburn, and is pulled back with small grey clips. His beard is auburn, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: Sold as a small child to a wizard, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Mentor, Attractive. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Rurik Orcfoe, Male Dwarf Fighter 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 11 (+0)7 (-2)
Skills Animal Handling +2, Deception +0
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Randal Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears just a tan suit. His moppish white hair is in a traditional bowl cut. His hazel eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Mercenary job and began his own company from there.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Hedonist. Bonds: Military, Job, Rich. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Sylvaranth, Male Half-Elf Bard 3
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Iolite (20 gp). Moonstone (20 gp). 1 Antitoxin. 1 Everburning torch. 3 Alchemist’s fire.


Social Check DCs


Aldous Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of pickaxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is kept up in a ponytail inside a top hat. He has gleaming, smiling hazel eyes.

Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aldous was born on a far western island where he grew up under the tutelage of his father, an expert Performer. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Gifted. Bonds: Attractive, Criminal record, Immigrant. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Yardley, Male Human Fighter 9
Medium (6'6") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 64 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Nature +5
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 2000 gp. Lapis lazuli (8 gp). Freshwater pearl (8 gp).


Social Check DCs


Harvest Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a blue armored body suit, with a simple green line shooting up and back down, and is pretty ugly. He wears his beige fur up. He wears round tiny glasses practically rammed into his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: The child of northern immigrants he idolized his father. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he loathes his own lifestyle

Flaws: Ugly, Depressed, Fearful. Bonds: Immigrant. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Harvest Running, Male Tabaxi Wizard 9
Medium (6'7") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 22 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: Just what you see.


Social Check DCs


Eiravel Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears bulky blue painted plate armor. He has styled his golden hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Eiravel was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Eiravel was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism, Opinionated. Bonds: Poor, Attractive, Military. Occupation: Healer

Voice: Sore throat, cough

Attributes [hide]

Eiravel Ilphelkiir, Male Elf Druid 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. Eye agate (5 gp). Black pearl (600 gp).


Social Check DCs

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