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Advanced [show]


Morthos Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears tan leather gloves, a tan jacket, and tight pants and is in decent physical shape. His hair is red, silky, and of moderate length. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Armorer

Voice: Spanish accent

Attributes [hide]

Morthos Instinct, Male Tiefling Aristocrat 3
Medium (6'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 16 (+3)17 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Banded mail.


Social Check DCs


Zook Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His red hair is braided into rings. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: Zook lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Family, Religious. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Zook Timbers, Male Gnome Commoner 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 20 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Shedinn Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of the sun god around his neck, and a warhammer on his belt. He has wavy white crest. His eyes are likewise red.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.

History: The child of a Cartwright, who enjoyed hunting, Shedinn was taken on many hunting expeditions. He moved out west to avoid the crime he committed. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting, Artistic. Flaws: Sensitive. Bonds: Nature, Criminal record. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Shedinn Phrahdrandon, Male Dragonborn Paladin 9
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 2000 gp.


Social Check DCs


Sapply Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is thinning but still full. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record, Rich. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Sapply Glittergem, Male Gnome Bard 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 19 (+4)9 (-1) 13 (+1)10 (+0)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Enialis Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is golden, silky, and of moderate length. His eyes are a pleasant violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Bellfounder, Enialis learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Enialis took refuge in the old dungeon and found the beat up mace and armor he uses now. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: To be a Body Guard again.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Enialis Dukakis, Male Half-Elf Sorcerer 7
Medium (4'9") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 10000 cp.


Social Check DCs

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