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NPC Generator

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Advanced [show]


Ulblyn Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many black ritualistic tattoos. He typically wears blue cloth garments or leather armor. His brown hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Ulblyn grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's looking for his big break.

Ideals: Optimist. Bonds: Adventurer, In love. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Ulblyn Tealeaf, Male Halfling Wizard 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 3000 sp. Black star sapphire (1400 gp). Fire opal (1400 gp).


Social Check DCs


Nordak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many yellow ritualistic tattoos. He wears rags and sports a simple walking cane. He is bald on top and has large brown tufts of hair around his ears. He has gleaming, smiling blue eyes.

Personality: Aggressive, abrasive, and angry, Nordak embodies much of what other species detest in the Dwarves. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born at the edge of vast desert. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nordak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nordak. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record, Nature. Occupation: Junk Dealer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nordak Trueblood, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Athletics +3, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 270 gp. Silver comb with moonstones (200 gp). Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Gormogord Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears light armors faded through time and improper care. His chestnut hair is cut jaggedly and amateurishly. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a slaver, Gormogord was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gormogord was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gormogord decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Flaws: Emotional, Insane. Bonds: Criminal record, Mentor. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gormogord Goodearth, Male Halfling Aristocrat 10
Small (2'10") Halfling, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 37 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +6, History +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 8000 sp. Deep blue spinel (300 gp). Black star sapphire (1100 gp). Violet garnet (300 gp). Chrysoberyl (80 gp). Iolite (60 gp).


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man very much looks the part of a Architect. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: This man loves singing and to teach people singing more than just about anything. He plays an instrument quite well.

History: The child of a Carpenter, who enjoyed hunting, Krimmon was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Architect for hire.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Nature, Religious. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Krimmon Tallfellow, Male Halfling Commoner 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)18 (+4) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Giant, Infernal, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Chrysoberyl (130 gp).


Social Check DCs


Gale Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has a slight overbite and is overall scrawny. He has done his best to style his brown fur to look like a famous performer. His eyes are likewise copper.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He plays an instrument quite well.

History: Born to a Fisher, his mother struggled to pay the bills. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Gale Wing, Male Tabaxi Rogue 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 51 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 700 gp. Jeweled anklet (2000 gp). Gold dragon comb with red garnet eye (1300 gp). Sapphire pendant on gold chain (2900 gp). Silver comb with moonstones (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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