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Advanced [show]


Delg Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is lengthy and is close to two feet long. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and dwarven compassion

Flaws: Addict, Insane, Shy. Bonds: Poor, Mentor. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Delg Strakeln, Male Dwarf Barbarian 7
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 66 (7d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills History +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 900 gp. Amethyst (60 gp). Rhodochrosite (13 gp). Aquamarine (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. His black hair is lengthy. His eyes are likewise blue.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. When Halimath reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Halimath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and revenge

Bonds: Attractive, Enemies, Slave, Nature, Military. Occupation: Server

Voice: Australian accent

Attributes [hide]

Halimath Qualanthri, Male Elf Cleric 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. Rich purple corundum (400 gp). Deep blue spinel (700 gp).


Social Check DCs


Erias Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a brown suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Erias is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by goblins. Erias was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is wracked by social anxiety.

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Erias Thrahak, Male Dwarf Druid 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. Citrine (80 gp).


Social Check DCs


Alberich Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Tailor does. He carries a battered rapier and tarnished bow as well. His hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has blue eyes and a blue hat with a yellow feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north to a Tailor, Alberich learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Tailor for the past few years.

Motivation: Expand his business.

Ideals: Fighting, Gifted, Logical. Flaws: Shy. Bonds: Job. Occupation: Tailor

Voice: Soothing and warm

Attributes [hide]

Alberich Steelfist, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +3, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. Sapphire pendant on gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Paggen Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. Beneath his clothing is a huge mess of scar tissue. His white hair is lengthy and is close to two feet long. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Slave, Military. Occupation: Bather

Voice: Stutters

Attributes [hide]

Paggen Raulnor, Male Gnome Wizard 8
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 14
Hit Points 55 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)10 (+0) 15 (+2)15 (+2)
Skills Acrobatics +6, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 1400 gp.


Social Check DCs

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