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NPC Generator

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Advanced [show]


Burgell Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Burgell hails from a village terrorized by dire rats. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Many dire rats want him driven away.

Flaws: Insane. Bonds: Attractive, Rich, Enemies. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Burgell Tarkelby, Male Gnome Expert 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Spear On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses like a well dressed Farmer does. His whole body is exceptionally muscular. His yellow fur is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Spear On the Mountaintop, Male Tabaxi Commoner 1
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Rurik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is lengthy. His eyes are a pleasant green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and to find somewhere to settle down

Ideals: Passionate, Joker. Flaws: Mundane. Bonds: Rich, Attractive, Slave. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Rurik Torevir, Male Dwarf Expert 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1200 gp. Hematite (14 gp). 1 Minor magic item.


Social Check DCs


Dain Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Dain Thrahak, Male Dwarf Barbarian 9
Medium (3'11") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 74 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +3, Deception +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1200 gp. Moonstone (30 gp). Lapis lazuli (13 gp). Banded agate (13 gp). 1 Minor magic item.


Social Check DCs


Tod Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a tan poncho over his likewise colored trousers and shirt, marred by teas. His red hair is kept up in a ponytail inside a small hat. His hazel eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Tod lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural halfling artifacts is his passion

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Tod Honeypot, Male Halfling Monk 3
Small (3'0") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 14 (+2)8 (-1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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