Gimurt Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He is portly but not overly obese. His black hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: From birth he was tutored by a cruel and relentless mentor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: Expand his business; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Persistence. Flaws: Insane. Bonds: Job, Mentor, Family. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1000 cp.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his longbow. Beneath his clothing is a huge mess of scar tissue. His orange fur is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: A deeply religious man he believes everything happens for a reason. He is afraid of women and trembles around them
History: When he was but 4 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions.
Flaws: Shy. Bonds: Slave, Religious, Immigrant. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 700 gp. Silver comb with moonstones (1000 gp). Old masterpiece painting (1000 gp). Brass mug with jade inlays (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. His fur is short and brown. His yellow eyes peer out from beneath his small black hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Windy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 45 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black Stetson hat and black clothes. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. His white crest is singed and shortened. His thin eyebrows rest above his beady gold eyes.
Personality: Aggressive, abrasive, and angry, Greethen embodies much of what other species detest in the Dragonborns. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Tailor, but he got bored and became a Barkeep. He struck the Barkeep job and began his own company from there.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 19 (+4) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Ignan, Abyssal, Celestial, Gnoll
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: Obsidian (4 gp). Violet garnet (500 gp). Coral (80 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item.
Vassago Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his yellow boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His purple hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs
Flaws: Shy. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Map Maker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 400 gp. Zircon (20 gp).
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